SuperNovaStar@lemmy.blahaj.zoneEnglish · 2 months ago[Meta] Is this comm only about designing video games? Can I talk about board game design here? message-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-square[Meta] Is this comm only about designing video games? Can I talk about board game design here? SuperNovaStar@lemmy.blahaj.zoneEnglish · 2 months agomessage-square0fedilink
Daniel_Game_Dev@programming.devEnglish · 1 year agoI just changed the design of my page! on itch.ioplus-squaredanielgamedev14.itch.ioexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkI just changed the design of my page! on itch.ioplus-squaredanielgamedev14.itch.ioDaniel_Game_Dev@programming.devEnglish · 1 year agomessage-square0fedilink
Mac@programming.devEnglish · 2 years agoGame Design Conceptsplus-squarethingspool.netexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkGame Design Conceptsplus-squarethingspool.netMac@programming.devEnglish · 2 years agomessage-square0fedilink
Sunforged@lemmy.mlEnglish · 2 years agoA Game-Changer for the Godot Engineplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkA Game-Changer for the Godot Engineplus-squareyoutu.beSunforged@lemmy.mlEnglish · 2 years agomessage-square0fedilink
Mac@programming.devEnglish · edit-22 years ago[Video] Balatro's 'Cursed' Design Problemplus-squarewww.youtube.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link[Video] Balatro's 'Cursed' Design Problemplus-squarewww.youtube.comMac@programming.devEnglish · edit-22 years agomessage-square0fedilink
Mac@programming.devEnglish · 2 years agoLevel Design Compare: FPS vs TPS Gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkLevel Design Compare: FPS vs TPS Gamesplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 2 years agomessage-square0fedilink
Mac@programming.devEnglish · 3 years agoLevel Design Process #01: Cube to Templeplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkLevel Design Process #01: Cube to Templeplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agomessage-square0fedilink
Mac@programming.devEnglish · 3 years agoWealth Systems in RPGsplus-squaretroypress.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
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Mac@programming.devEnglish · 3 years agoMaking Immersive Games 101: Maintaining the Magic Circleplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
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Mac@programming.devEnglish · 3 years agoWhy Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkWhy Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agomessage-square0fedilink
Mac@programming.devEnglish · 3 years agoGetting Gamers in the Zone: Understanding Flowplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
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Mac@programming.devEnglish · 3 years ago10 design lessons learned from 30 years of horror gamesplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-link10 design lessons learned from 30 years of horror gamesplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agomessage-square0fedilink
Mac@programming.devEnglish · 3 years agoHow to write a modern game design documentplus-squarewww.gamedeveloper.comexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow to write a modern game design documentplus-squarewww.gamedeveloper.comMac@programming.devEnglish · 3 years agomessage-square0fedilink
Ategon@programming.devMEnglish · 3 years agoQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?message-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?Ategon@programming.devMEnglish · 3 years agomessage-square0fedilink
Ategon@programming.devMEnglish · 3 years agoQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?message-squaremessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1message-squareQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?Ategon@programming.devMEnglish · 3 years agomessage-square0fedilink
Ategon@programming.devMEnglish · 3 years agoHow Games Use Feedback Loopsplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
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Ategon@programming.devMEnglish · 3 years agoHow Video Game Economies are Designedplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow Video Game Economies are Designedplus-squareyoutu.beAtegon@programming.devMEnglish · 3 years agomessage-square0fedilink
Ategon@programming.devMEnglish · 3 years agoHow To Think Like A Game Designerplus-squareyoutu.beexternal-linkmessage-square0fedilinkarrow-up11arrow-down10
arrow-up11arrow-down1external-linkHow To Think Like A Game Designerplus-squareyoutu.beAtegon@programming.devMEnglish · 3 years agomessage-square0fedilink